I never expected to pick up the Grymkin faction (Warmachine/Hordes tabletop game). But, when I saw the models and the night-marish style….Taking control of monsters of bad-dreams couldn’t be boring, right?
Well, my aim has always been to have this army fully-painted whenever it hit the table. Fairly and relatively easy to do since the faction is a limited model release faction; meaning that Privateer Press doesn’t make models for this faction on a regular basis.
So, I’ve completed painting my entire Grymkin collection of models. Below you’ll see the most recent and final model that I’ve painted and a brief overview of how I painted it.
Before I get to that, I’m sure a few of you aren’t entirely familiar with the game but you can check out my post about Warmachine/Hordes, the game, here.
Who are the Grymkin?
The Grymkin are wicked souls who end up in the wilds of Urcaen, beyond the domains of the gods, and are judged and transformed by the Defiers. The Defiers themselves are five humans who refused [[Menoth]’s gifts and were banished to Urcaen by the Creator, only to become godlike beings dedicated to opposing Menoth. For centuries, the Defiers awaited their chance to return to Caen to unleash their wicked harvest on Menoth’s civilisation until Zevanna Agha provided them with a way back. The Wicked Harvest’s prey is the malfeasants who are the greatest allies of the infernals on Caen. As the grymkin take their toll, they would provide a warning to others who might fall to similar corruption.
Who is “Skin and Moans”?
A living nightmare of tattered faces that stalks in dark and shadowed places, this charnel figure treads the land with wicked curving blades in hand.
Towering above its victims, Skin & Moans fells mortals with expert slashes, then slices off their faces to stitch them into its own motley skin, where the dead visages continue to moan and groan. These thin, overlapping whispers eerily herald the monster’s approach.
My thoughts on this model: Skin and Moans
The primary attraction to the model line for Grymkin is their organic and fantastical sculpts, which are both repulsive and aesthetically mysterious in a good way. You are drawn to them because they are weird, but make sense because they straddle that fine-line between cliche and unique.
Skin and moans is a humanoid figure wielding two scythe-like weapons in both hands. Even though the model is static, having an upright even stoic posture, the monster is imposing, looming over the battlefield with it’s face made of a row of teeth and simple mean-ness.
I can envision this figure as a more attractive and creepier mummy. Exposed muscle and tissue exposed from hanging cloth that is really just wrapped skin.
I really wish I had a fog machine and better photography skill to create the image of this miniature coming out of a dark shrouded background.
Painting Skin and Moans: Overview
For convenience, I’ve linked to all my materials and supplies from Amazon that I used for painting this miniature (at the end of this post).
To paint the model, I used an airbrush (Harder and Steenbeck Infinity) with a 0.4mm nozzle. With my air compressor set to 30PSI, I primed using Vallejo surface primer (gray, always gray), and airbrushed a zenithal highlight. Then, using Vallejo Ivory I coated the entire model.
Using a bit of Citadel Death Guard green, diluted for airbrushing using regular tap water (e.g., to a milk consistency), I sprayed bits of the miniature to add some color. Then, I airbrushed a darker beige color using Vallejo Desert Tan.
After the oil cured a bit, maybe two hours, I used clear mineral spirits with a cotton bud sticks, and essentially brushed off the excess black oil paint. This pulled up all the brighter details, while leaving the recesses with the dark black pigment.
Removing the oil paint takes a bit of patience, as you want to strategically remove the paint from the raised surfaces without disrupting the oil paint in the recesses. You also want to make sure you’re not too aggressive, as it is possible to damage the acrylic paint layers underneath. This is especially important when you airbrush as the acrylic paint is super-thin and delicate.
I used a non-metallic metal (NMM)-style paint job using a Round #1 sized Winsor and Newton Series 7 brush with a simple layer and glaze approach for the scythe weapons. I hard-lined the edges with a brighter gray to get some more contrast in those weapons. The main NMM color gradient are simply a varied mixture of Citadel Administratum grey, Vallejo Ivory, and Citadel Eshin Grey.
The base was literally carved from a small block of basswood using a whittling/carving knife, the Mora 120. I whittled the steps and stone textures. I painted the wood gray, and dry brushed up the highlights using some blue (not sure what blue it was, but it was muted, desaturated), then dry brushed using ivory with a small bit of pure white. No oil wash was used on the base.
To protect the entire miniature, I sprayed a few coats of Testor’s Dullcote, the perfect varnish for miniature.The photographs were taken in a lightbox using a mirrorless Sony camera. Lightroom processing was used to correct for any color casts and brighten up the shadows that are inevitably cast with my setup where the lights are mostly overhead.
And, there you have it. Skin and moans ready to tear up the table.
Primary Materials and Supplies (linked)
- Airbrush Harder and Steenbeck Infinity
- Vallejo surface primer
- Vallejo Ivory
- Citadel Death Guard green
- Vallejo Desert Tan
- Citadel Mephisto Red
- Citadel Jokaero Orange
- Winsor & Newton Lamp Black
- Cotton bud sticks
- Round #1 sized Winsor and Newton Series 7 brush
- Citadel Administratum grey
- Vallejo Ivory
- Citadel Eshin Grey
- Whittling/carving knife, the Mora 120
- PVA glue
- Flocking kit – grassy flock and miniature leaves
- Testor’s Dullcote