Games Workshop produces some of the best sculpts I’ve seen on the market. No surprise given the company’s history. Of my several ongoing commission projects, my task with this Tyranid […]
Games Workshop produces some of the best sculpts I’ve seen on the market. No surprise given the company’s history. Of my several ongoing commission projects, my task with this Tyranid army (more than ~300 pieces) has been a lesson in patience, endurance, and (most importantly) an enlightening experience.
In this article, I review some of my thoughts on the process and how I paint a large army sized project (Warhammer 40k Tyranids).
The Need for Efficiency
Painting an army lot of this size (Tyranid armies use swarm tactics, i.e., overwhelm with numbers) has pushed the limits of my ability to stay organized and efficient. In my usual painting method for solo, or small units, I tend to dance around with color. A Bob Ross approach, where I feel my way through color, contrast, and light.
Plan Less, Do More
Under typical conditions, I don’t plan. Color schemes “emerge” as I go. This Bob Ross strategy, of course, eats time like an interstellar black hole. Once the primer is placed onto the model, it is an empty canvas and my mind doesn’t really have a clue. Here, I’m going back and forth between 3 or 4 colors at the same time, mixing and washing, and dry brushing all in a single step. I may go over some colors with a dark wash to add saturation, for example. I use reference photos and, in some cases, the clients’ instructions and preferences for what they want; but generally, my approach is instinct — pure and simple.
Time. Oh, how I loathe, thee.
But, when a large army project comes my way as it has on more than one occasion in my side-career as a commissioned painter, I’ve had to set aside a good amount of time to plan. At the very least, I have had to take notes on a sort of “blue-print”. In short, I have to work out these important items, as though I’m planning to build a skyscraper.
Logistics of Painting an Large Number of Models
Questions that I have to answer before I dive into a big project:
- Do I have enough paint?
- Do I have the recipes for the correct color mixes?
- Can I speed up all the base coats with the tools I have on-hand?
In the case of the Tyranid project, I’ve been pushing the envelope.
I’m using not one, not two, but four (!) airbrushes (badgers, IWATAs) hooked up to a quick-release hose.
Each airbrush houses a different nozzle size to accommodate the type of paint I’m using (i.e., viscosity of GW paint needs to higher for base coating, etc.).
Using a multi-airbrush system also allows me to disassemble a brush for overnight cleaning in a sonicating cleaner without stopping my workflow.
More Than Airbrushing
Of course, painting miniatures doesn’t offer the ease of finishing a project entirely with a single tool. Hence, spraying color with pressurized air only gets a model 50% of the way there.
The last 50% is grunt work: manual labor with a classic brush. For that, I’ve learned through experience that the best approach is to choose the largest caliber brush that will do the job without getting in your way.
It’s insanity to try and paint a monstrosity with a pointed round #2.
Even with most of the color on the model through airbrushing, finishing details with a needle-nosed brush would take forever. So what I use for closer brush work is to use a flat headed brush (my favorite is the Citadel Medium Base brush).
Not only do these brushes allow you to cover more surface area with each brushstroke, they also hold more wet paint in the “belly” of the brush hairs.
This means I’m hitting the paint pot, or palette (dry or wet) less often. And believe it or not, those few seconds that I’m not busy reloading and dabbing for more paint, add up into many saved hours!
Well, using a big brush to some people may mean that I get sloppier. Not really.
With a high quality brush, the tufts hold their shape (they don’t splay out) and give me good precision with careful paint viscosity control.
How to Paint Faster
So when it comes to speed, I’ve learned that choosing the right tools for the job is key (more about bout speed painting here).
Funny enough, a veritable factory of instrumentation I’ve collected has given me that enlightening knowledge of how many commercial industries function.
Production factories, the cornerstone of consumerism, use workflows that have developed over years and years. The image of conveyor belts and robotic arms welding an assembly line of cars comes to mind.
In short, from the first model I ever painted (a Cygnar Ironclad Warjack) until now (a giant-sized tyranid army), I think I’ve fallen into the desktop version of a modern factory conveyor belt.
My system incorporates the absolute best, quality control system: my eyes, the beholder of beauty. Everything I deliver has my personal seal o’ approval.
Well, painting a large army isn’t easy. But, it can be fun and do-able with a slightly different perspective on things. I’ve written a lot on this site about the right tools and how to create productive workflows for the hobby. I hope you found this post enjoyable. If you have other ideas and feedback, I’d love to hear from you. Please comment below!